M15 Blender export: Future development plans
Ok folks,
after I'm done with adding ForceFeedback to the TBDI module, I plan on adding these things for the export script:
1) Convert and copying textures with the help of the freeimage lib
2) Ability to set layers for each material
3) Ability to set layers for each mesh in a scene
4) Ability to have more then one material with a texture
5) Export of normals (optional for now, to give Petr something to test)
Suggestions are still welcome.
Cheers
Michael
Re: M15 Blender export: Future development plans
Mike fantastic list. One thing that might save you some work, or move it to another area is file conversion. If you could work with Petr so m15 can support using other formats, like png, dds and jpg, then we would have a much nicer system.
The textures we create could be in a nicer smaller file with or without alpha information. Then we can use these same textures in Blender, M15 etc. So this way, a lot of duplicate files are not created in different formats all over the place.
If you wanted to prioritize, I would add layer support next. I can see how that will be very useful. Or to be able to export each layer separately as its own m15, which ever is easier for you. Both way would be welcome additions I can see for doing cool things like working ships, robots, cool environments, the list goes on and on.
Thanks for sharing your ideas and making the list. I am glad I tried doing a layered export, because now I can see how valuable that addition will be. It is lots of work to work around it right now.
Re: M15 Blender export: Future development plans
Mike, another cool thing if you can too is:
When I assign a color to a mesh in Blender, and do not use a texture, the color is not exported. I just get a default white or near white color.
We can also assign colors to individual faces in blender, that would be neat if that could be exported too.
Could do alot with that alone and not use any textures. Thanks.
Re: M15 Blender export: Future development plans
Quote:
Originally Posted by kryton9
Mike, another cool thing if you can too is:
When I assign a color to a mesh in Blender, and do not use a texture, the color is not exported. I just get a default white or near white color.
We can also assign colors to individual faces in blender, that would be neat if that could be exported too.
Could do alot with that alone and not use any textures. Thanks.
thanks for your suggestions. I will think about it. No color export? I allways export the color of a material. Or does your mesh has no materials assigned?
Re: M15 Blender export: Future development plans
Mike, I assign it a material, but no texture. I just assign the diffuse color in the material panel, but it gets lost in the export. It is confusing, I will make a video when I get home tonight to show the steps. Maybe we can catch what I am doing wrong then.
Re: M15 Blender export: Future development plans
Yes, I will do the same. Off to download camstudio :)
Re: M15 Blender export: Future development plans
Mike, I made a simple cube and it worked. I don't know why it didn't work the other day. This is great to know. If I run into the problem again I will record, but it is working fine, WOO HOO!!!
Re: M15 Blender export: Future development plans
Ok, here is a little video, camstudio is really nice.
http://www.wegetitright.de/blenderM1...oloredMesh.zip
Re: M15 Blender export: Future development plans
wow, another mother tongue English.
My pronunciation is so bad compared ...
Re: M15 Blender export: Future development plans
Mother tongue? No, but the daily training with my wife (she's american) helps a lot. I think now in english, you could say it became my favorite language.