Blender export to M15 file format
Petr, I was thinking about some kind of preview/viewer program for the blender export script. A few minutes ago I found the AT-AT model with a viewer script on your forum. This seems to be a perfect framework for what I want to do. Now that we have thinbundle, I can try to get this working. I just have to find out, how to start an external app from the blender API.
Again, thanks for the script.
Btw. does someone know a little conversion utility (run form the command line) for images? It should be free to use of course. Then I could copy the textures on the fly to and convert them while I'm at it.
Re: Blender export to M15 file format
Hi Mike,
command line image converter would be great solution.
I have found this: http://www.imagemagick.org/script/index.php, maybe it would be ok ?
Regarding program shelling, I could create PB compiled version of the model viewer script to keep the EXE size minimal possible ( I think I can handle it in 80kB exe ) and with command line based file input. Would it be ok ?
Bye,
Petr
Re: Blender export to M15 file format
Sure, that would be nice. As command line parameters the path to the mesh and the texturefolder is needed.
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Re: Blender export to M15 file format
Hi Mike,
this is first version, syntax is:
thinEdge_Viewer.exe modelName [ -vtx numOfVertices [ -dst distanceFactor [ -tex textureDirectory ] ] ]
So for example:
thinEdge_Viewer.exe Models\ATAT_Static.m15
or
thinEdge_Viewer.exe Models\ATAT_Static.m15 -vtx 13000
or
thinEdge_Viewer.exe Models\ATAT_Static.m15 -dst 10
or :)
thinEdge_Viewer.exe Models\ATAT_Static.m15 -tex MyNewDirectory
Both full paths and relative to exe should work.
Parameter -vtx is there just for optimization, default value is 50000 which should be enough for most models.
Hope you will like it, just 60 kB...
Bye,
Petr
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Re: Blender export to M15 file format
We have to stop to tell "WOW". We can have some problems with Microsoft.
I've linked .M15 extesion files with thinEdge_Viewer.exe in order to be able to double click on .M15 files from the shell but I get error. See image.
Usually shell pass a double quoted file name in command line. This should be the problem. thinEdge_Viewer.exe think it is a relative path.
Ciao
Eros
Re: Blender export to M15 file format
Re: Blender export to M15 file format
Quote:
Originally Posted by ErosOlmi
We have to stop to tell "WOW". We can have some problems with Microsoft.
I've linked .M15 extesion files with thinEdge_Viewer.exe in order to be able to double click on .M15 files from the shell but I get error. See image.
Usually shell pass a double quoted file name in command line. This should be the problem. thinEdge_Viewer.exe think it is a relative path.
Ciao
Eros
Ok, no WOW from my side then ;) Fast job, I will test it when I implement the call form the export script. I think it should allways use the full paths, as that is what it will get. Only with the texture path, if it isn't set, then use the usual "/Texture" path.
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Re: Blender export to M15 file format
Thanks for nice words,
I am sorry for this bugs.
Please find new version which should be ok, I also added PageUp, PageDown for zooming.
Hope it will be ok,
Petr
Re: Blender export to M15 file format
Perfect.
It is a pleasure to double click on a .M15 file and get on video on the fly.
Now :D
SHIF modifier to accellerate up,down,left,right
x,y,z little box axes display
mouse usage
source light moving
:D:D:D:D
Just joking.
Thanks a lot for this present.
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Re: Blender export to M15 file format
Hi Eros,
just logged in and see this ;D
I made a little modifications, the model is always centered now - center point is calculated during loading.
Also normal movements are faster, but in any case you can use SHIFT :)
The other stuff ... will come, but not sure if today :)
Thanks,
Petr
Aha, now I see the centering is not always ok, will patch it soon :D
[i]Later: - ok patched version is attached to this post!