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    pe file for thinbasic not possible? 

    by
    zak
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    Published on 05-03-2012 21:19
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    Largo, i have done an experiment . making a bundled exe: file "ok.exe" without choosing to obfuscate the source.
    now when i ...
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    Boids - group AI implemented in ThinBASIC 

    by
    Petr Schreiber
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    Published on 09-01-2011 11:51     Number of Views: 12080 
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    Hi,

    during Game Access 2010 there was one nice technique mentioned "by the way" as approach used for modelling chicken ...
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    Pf 2011 

    by
    Petr Schreiber
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    Published on 31-12-2010 20:11     Number of Views: 8395 
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    Once more best wishes for 2011 ,

    please download the full PF in clumsy english here:
    PF 2011 (video)

    ...
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    User defined entities 

    by
    Petr Schreiber
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    Published on 01-10-2010 07:30  Number of Views: 11651 
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    ThinBasic module for accelerated graphics, TBGL, offers multiple ways to represent the scene. The most straightforward one is often referenced as entity system.

    Entity system allows organization of various kinds of entities in scenes. Programmers can define “solid” objects using geometric primitives, m15 models or display lists and specify their relationship. This is enough for most typical applications, but what to do when the programmer want to use different kinds of objects.

    The answer is – use the function slot entity.

    ...
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