by
Published on 01-10-2010 07:30
Number of Views: 11916
ThinBasic module for accelerated graphics, TBGL, offers multiple ways to represent the scene. The most straightforward one is often referenced as entity system.
Entity system allows organization of various kinds of entities in scenes. Programmers can define “solid” objects using geometric primitives, m15 models or display lists and specify their relationship. This is enough for most typical applications, but what to do when the programmer want to use different kinds of objects.
The answer is – use the function slot entity.
...
"HLib.log" file
Thread Starter: dco045Hello everybody :hi: After executing an .exe file created by bundling a .tbasic script, I find in the directory where resides the executable file,...
Last Post By: dco045 06-12-2023, 00:18