by
Published on 01-10-2010 07:30
Number of Views: 10538
ThinBasic module for accelerated graphics, TBGL, offers multiple ways to represent the scene. The most straightforward one is often referenced as entity system.
Entity system allows organization of various kinds of entities in scenes. Programmers can define “solid” objects using geometric primitives, m15 models or display lists and specify their relationship. This is enough for most typical applications, but what to do when the programmer want to use different kinds of objects.
The answer is – use the function slot entity.
...
thinBasic web site moved to a new hosting provider
Thread Starter: ErosOlmiDear all, this web site is now hosted into a new hosting provider. I should have fixed all aspects but if you find something not working, please...
Last Post By: ErosOlmi Today, 16:17