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Cult of the Dancing Cow

I didn't know...

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I did not know I had a blog, but apparently I do!

I'm not left out! I feel special!

Moving right along...I imagine I'll be posting here a bit since thinBASIC is my programming language of choice. My current project is a drawing program that utilizes polygons. I found a library called clipper that helps with polygon clipping and path operations.

[begin rant]

I originally intended to use bezier curves strung together as paths but that was a little out of my academic grasp. That was rather disappointing, but I'll make do with polygons...maybe I'll have an algorithm to smooth edges by adding more points (just what the user needs - lag because of too many points. :P).

I wish the sky was the limit, but with programming, a person's lack of knowledge of math can keep them chained to the floor...and getting to college is another thing...I hate being young and inexperienced.

Anyways, those stupid little rough-edged [insert expletive here] polygons will have to do.

[end rant]

Oh, and by the way, my new favorite game is Moby Dick - The Video Game.

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  1. ErosOlmi's Avatar
    Yes, every thinbasic user has a blog. New community software opens a lot of new features we will introduce every now and than.

    Check your blog settings, you can personalize your blog layout and colors based on your personal feelings.

  2. Petr Schreiber's Avatar
    Hi JosephE,

    you can get some already done Catmull Rom splines based on earliers Mike code here: Catmull Rom demo

    The Moby Dick game is very well done!

  3. JosephE's Avatar
    Thanks Eros! I'll check that out!

    Petr: Wow! That's exactly the type of spline I was going to use! I had read everything about splines and decided I could give my users the option to smooth the polygons out with a catmull-rom spline since it runs through all the points - and sure enough, someone has something already. I'll definitely be looking at that. Thank you so much! And I can still do polygon operations on catmull-rom splines since they run through the same points - although the user may have to do some tweaking but I don't mind that trade off at all since bezier curves aren't even an option for me [yet].