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Additional thoughts on TB...

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I do greatly miss code folding in the IDE, but I think Eros is working on expanding the Scintilla integration.

I have really explored the 3D side of TB. Unfortunately, like many indie languages/3D engines, TB is using a proprietary model format. Never a good thing (although I do understand why it is done) as in the case of languages as obscure as TB, it means there is absolutely no art pipeline. Nothing seems to support TB's proprietary format which makes it impossible to actually get models into TB. One would have to write their own converters or plugins for the more popular modeling programs.

Eros is actively developing/expanding TB. No worries about the language dying soon, and Eros is younger than me (I think), so TB should be around for a long time.

Really gonna spend some time next on exploring the 2D side. Just bought some packs of 2d artwork so I have something to work with.

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  1. ErosOlmi's Avatar
    I think there is an OBJ format to M15 TBGL format converter
    Ask in forum, Petr will reply
    Updated 07-10-2017 at 12:10 by ErosOlmi
  2. ErosOlmi's Avatar
  3. ErosOlmi's Avatar
    Code folding is already there if you switch from CODEMAX to SCINTILLA editor control.
    ThinAir/Options/Editor/Editor Type
    Also ThinAir/Options/Autocompletion and Yes
    Close thinAir and restart

    Scintilla integration is not yet finished (well is so big that I will work on it for the next years) but I'm working on.
  4. ErosOlmi's Avatar
    And for the age ...
    I was born in 1967
  5. Petr Schreiber's Avatar

    here is direct link to Obj 2 M15:

    If you plan AAA 3D game product, you better go with Unity or Unreal.
    If you want AAA 2D game, you should checkout Godot engine.
    If you want to do some fast game prototyping, you are on the good address with thinBasic

    Updated 09-10-2017 at 08:29 by Petr Schreiber
  6. Leversun's Avatar
    I prefer to use a free converter. The online video converter [URL=""][/URL] is the best online converter it's my point of view.