Additional thoughts on TB...
by
, 04-10-2017 at 20:41 (9394 Views)
I do greatly miss code folding in the IDE, but I think Eros is working on expanding the Scintilla integration.
I have really explored the 3D side of TB. Unfortunately, like many indie languages/3D engines, TB is using a proprietary model format. Never a good thing (although I do understand why it is done) as in the case of languages as obscure as TB, it means there is absolutely no art pipeline. Nothing seems to support TB's proprietary format which makes it impossible to actually get models into TB. One would have to write their own converters or plugins for the more popular modeling programs.
Eros is actively developing/expanding TB. No worries about the language dying soon, and Eros is younger than me (I think), so TB should be around for a long time.
Really gonna spend some time next on exploring the 2D side. Just bought some packs of 2d artwork so I have something to work with.