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Michael's thoughts on thinBasic and game development.

New forum, new activities.

Rating: 3 votes, 5.00 average.
Hi folks,

I just saw the new blog feature and said to myself... let's use it. I think bringing something new to our small community is always a good way to raise the level of motivation and other stuff. So what are the thinBasic related projects I want to work in the next weeks.

First it is my TBAI module. I promised Petr that I would integrate Catmull Rom into the way you can follow th epath between two waypoints. I have already some code done for it but not that I can see it is showable.

Second, split the sprite functions from TBGL. The hard part on this wioll be creating the help file. I love to work with HelpNDoc but I hope a little bit of copy and paste will do the job. The good thing is that I will be able to use this easily for some tutorials too.

Again I feel the urge to create a game with thinbasic. Airdogs and Astrocrusher were some good examples that thinbasic is great in supporting someones game development. I think the next project will focus on multiplayer implementation. Maybe a little shooter with vehicles or something like this. We will see.

Lately I am working a lot with the Corona SDK and also testing the next language from Blitz Research. The later one has a nice concept of supporting several platforms from BASIC code. Why not envision that someone could code a game in thinBasic and then run a translator that takes thinBasic code and creates code in HTML5 for an example. All possible and this is something I would love working on.

Ok folks, this is the first blog on our new forum. I would like to read your blogs too.

See you then
Michael

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Tags: tbai, tbgl
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Comments

  1. ErosOlmi's Avatar
    Thanks a lot Michael. First to use, perfect blog starting. 5 stars
  2. Petr Schreiber's Avatar
    Yes, I agree. Mike is pro blogger

    Mike, if you want to keep system in the documentation creation, I can supply you with ThinBASIC tools I use to postprocess data from form used for TBGL documenting right now. It is not piece of luxury and you still need the buggy HTML Help Workshop, but I still consider it highly usable. Let me know.
  3. Michael Hartlef's Avatar
    Quote Originally Posted by Petr Schreiber
    Yes, I agree. Mike is pro blogger

    Mike, if you want to keep system in the documentation creation, I can supply you with ThinBASIC tools I use to postprocess data from form used for TBGL documenting right now. It is not piece of luxury and you still need the buggy HTML Help Workshop, but I still consider it highly usable. Let me know.
    Thanks Petr, but I like HelpNDoc so much, I will use that.

    And thnaks guys for the kind words.