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    Beyond TBGL: Offscreen rendering, why and how? 

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    Petr Schreiber
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    Published on 18-05-2011 03:00     Number of Views: 20441 
    1. Categories:
    2. Tech Intermediate

    ThinBASIC offers the continuously developed TBGL library since year 2005. It is module focusing on providing way to draw graphics hardware accelerated way, but only with features which are widely adopted. That means, only "safe" functionality is added, so programmer can sleep peacefuly, because his scripts will run on any PC with properly installed GPU drivers.

    But in real world, there are situations, when you simply need to use even the cutting edge features or features not commonly implemented by all hardware vendors. One of such a features is offscreen rendering, and this article will tell you for what it can be useful, what are the basic principles and it finally gives you sample implementation and script examples.
    ...
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    Boids - group AI implemented in ThinBASIC 

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    Petr Schreiber
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    Published on 09-01-2011 11:51     Number of Views: 12055 
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    Hi,

    during Game Access 2010 there was one nice technique mentioned "by the way" as approach used for modelling chicken ...
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    MovieFX: Blending based bokeh 

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    Petr Schreiber
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    Published on 01-01-2011 15:30     Number of Views: 17780 
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    There is an interesting trend which can be observed in the cut scenes present in many videogames released in the last years. Almost every 3D game now shows increased focus on cinematic feeling, which is achieved by extensive use of motion capture and specific work with camera, which includes not only its movement in the scene, but also simulating some of the optical properties as well.
    ...
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    Pf 2011 

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    Petr Schreiber
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    Published on 31-12-2010 20:11     Number of Views: 8279 
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    Once more best wishes for 2011 ,

    please download the full PF in clumsy english here:
    PF 2011 (video)

    ...
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    About thinBasic 

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    ErosOlmi
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    Published on 07-11-2010 14:19   
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    thinBasic is a simple, flexible, and easy-to-learn and use interpreted programming language. thinBasic lets you quickly and easily develop programs for Windows.
    thinBasic was first released in 2004. Since then thinBasic has steadily improved thanks also to the help of a growing number of enthusiastic people. Although thinBasic is an interpreted language providing subscript checking, un-initialized variable checking and numerous other run-time checks, it is extremely fast. People use it to develop Windows GUI programs, high-speed OpenGl games, Windows programs (GUI or Console), task automations.

    Module classes 

    by
    ErosOlmi
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    Published on 07-11-2010 13:06     Number of Views: 11678 
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    I'm currently working on a new way of developing modules and modules features that I'm so excited that I want to share a little initial info ...
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    Entity data signature 

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    Petr Schreiber
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    Published on 01-11-2010 08:30  Number of Views: 14574 
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    TBGL provides the programmer with entity system, which allows definition of multiple kinds of types of entities. Sometimes we need to work with just group of entities and cast on them context specific action.

    As the scene in TBGL can be composed of completely heterogeneous elements, this can become quite complicated task. We will take advantage of the fact any entity in TBGL can hold its custom user data, defined by programmer. By marking the user data with custom signature, we can easily determine which entities have something in common.

    This article explains what data signature is, how to specify it and how to use it for comfortable handling of objects in the scene.

    ...
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    User defined entities 

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    Petr Schreiber
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    Published on 01-10-2010 07:30  Number of Views: 11570 
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    ThinBasic module for accelerated graphics, TBGL, offers multiple ways to represent the scene. The most straightforward one is often referenced as entity system.

    Entity system allows organization of various kinds of entities in scenes. Programmers can define “solid” objects using geometric primitives, m15 models or display lists and specify their relationship. This is enough for most typical applications, but what to do when the programmer want to use different kinds of objects.

    The answer is – use the function slot entity.

    ...
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    MovieFX: Combining photo with 3D object 

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    Petr Schreiber
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    Published on 01-09-2010 07:30     Number of Views: 14481 
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    When looking at recent state of CG effects in movies and TV series, one of the most attractive topics is combining real world footage with some ...
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    GrahamC

    Returning string from DLL in V1.10.7.0

    Thread Starter: GrahamC

    Hi New user here. Hope I haven't broken any rules! I have recently upgraded from earlier version to current release V1.10.7.0 I find that...

    Last Post By: ErosOlmi 20-01-2023, 19:12 Go to last post
    ErosOlmi

    What do you use thinBasic for?

    Thread Starter: ErosOlmi

    Hi all, we developed thinBasic to be a general purpose programming language in its Core engine. But also with some specific vertical...

    Last Post By: ErosOlmi 20-01-2023, 16:10 Go to last post
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