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  1. ThinBasic - DVDs and CD Roms

    Hi -
    Its my understanding that ThinBasic creates some hidden files which are erased after the program closes. If this is correct than am I correct to assume that ThinBasic programs can not run on DVDs and CDs which are write-protected? Thank You...
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  2. Why is it no finished projects are published?

    it was possible in the past.

    But i have to admit: never using the UI-module. Even UI provides thousands of functions i catch myself browsing the web for hours to find solutions for most simple tasks instead of writing the code to finish any UI-project.
    Simple tasks that are not available as functions of controls and dialogs but as sending messages to them.

    Essential methods to use controls to their intended purposes:

    As placing the caret to a certain ...
  3. Testing ThinBASIC: Starting at the end

    In the previous blog post I presented areas in which thinBASIC ecosystem could be improved in order to harden the stability of both the core and modules, including those developed by you using ThinBASIC SDK.

    Today, I would like to share my views on how looking at the end might give us ideas what we need to count with before we will start implementing first line of test supporting functionality.

    What kind of information do we expect from tests?

    We need to raise ...
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  4. Testing ThinBASIC: Past, current and future approaches

    ThinBASIC project will celebrate 15 years since its first public release this year in August. It is really a joy to see how much it evolved, how the user base changed and what incredible amounts of excellent project were finished with it.

    While the original "thin" thinBASIC core was accompanied by a few modules, such as file manipulation or 3D graphics, the current version has over 50 specialized extensions, which make thinBASIC much more versatile tool than the one from more ...
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  5. Additional thoughts on TB...

    I do greatly miss code folding in the IDE, but I think Eros is working on expanding the Scintilla integration.

    I have really explored the 3D side of TB. Unfortunately, like many indie languages/3D engines, TB is using a proprietary model format. Never a good thing (although I do understand why it is done) as in the case of languages as obscure as TB, it means there is absolutely no art pipeline. Nothing seems to support TB's proprietary format which makes it impossible to actually ...
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