Blog Comments

  1. Leversun's Avatar
    I prefer to use a free converter. The online video converter [URL=""][/URL] is the best online converter it's my point of view.
  2. Petr Schreiber's Avatar

    here is direct link to Obj 2 M15:

    If you plan AAA 3D game product, you better go with Unity or Unreal.
    If you want AAA 2D game, you should checkout Godot engine.
    If you want to do some fast game prototyping, you are on the good address with thinBasic

    Updated 09-10-2017 at 08:29 by Petr Schreiber
  3. ErosOlmi's Avatar
    And for the age ...
    I was born in 1967
  4. ErosOlmi's Avatar
    Code folding is already there if you switch from CODEMAX to SCINTILLA editor control.
    ThinAir/Options/Editor/Editor Type
    Also ThinAir/Options/Autocompletion and Yes
    Close thinAir and restart

    Scintilla integration is not yet finished (well is so big that I will work on it for the next years) but I'm working on.
  5. ErosOlmi's Avatar
  6. ErosOlmi's Avatar
    I think there is an OBJ format to M15 TBGL format converter
    Ask in forum, Petr will reply
    Updated 07-10-2017 at 12:10 by ErosOlmi
  7. Petr Schreiber's Avatar
    Thanks a lot for this post, Kuron,

    it is always a great pleasure to hear/read that what we do here is useful for others
  8. ErosOlmi's Avatar
    Thanks a lot Kuron for your nice words.
    thinBasic is still here after many years because is my passion, is my place where I spent time when I want to be alone and have pleasure in doing something, is still there because I use it at work (and some of my colleagues too). Is still here because I've found a lot of passionate friends all around the world sharing a similar passion.
    And, in case I will die, I've left instructions to what to do with thinBasic sources
    So I think thinBasic will be around for a long time.

    That said, if you have some ideas, some new functionality, some new specific functions you would like to see in thinBasic, just ask in forum and we will discuss about it. Many many thinBasic features were born from discussions in forum.

    Thanks to be with us.
  9. Kuron's Avatar
    I use Panda as my AV program. It generally does good about no false positives. But, every time I try and compile something with TB, it sets Panda off. Which in turn causes TB to lock up, because it can't complete the compile process. Just have to remember to disable Panda before compiling something.
  10. Kuron's Avatar
    Quote Originally Posted by Michael Hartlef
    Glad you enjoy TB. I think it is one of the fastest interpreted languages out there. To bad it is Windows only but then, it is well supported.
    TB is very fast and I have the cheapest Windows notebook out there. Really is a good system though (1.83 GHz quad core, 2MB cache, 2gb DDR3L ram, IPS screen), and was only $75. I liked it so much I went and bought a couple more at that price to have in spare. TB absolutely flies on it and all of the OpenGL examples are nice and smooth, no tearing or stutters. I do not think it is possible to find a cheaper Windows 10 system out there. That TB is so fast on it, speaks volumes to how good TB is.

    "Windows only" is a much harder sell these days. For what I do, almost no specialty hardware works with Linux. So lack of Linux support is not a huge deal for me (although I do love Linux). Macs are still hugely popular for music and video production and a lot of the pro hardware can actually be "Mac only", although most pro stuff will support Macs and Windows.

    Unfortunately, the changes Apple made a few years back, make easy cross-platform support for a programming language more difficult. Gone are the good old days of like in GLBasic where you could be on your PC and easily compile a Mac version.

    I was prepared to completely ditch Windows and switch to Macs earlier this year, but I just can't get used to the new keyboards on the Macbooks and Macbook Pros and returned both systems within the return period.
    Updated 23-09-2017 at 18:10 by Kuron
  11. Michael Hartlef's Avatar
    Updated 01-10-2017 at 17:37 by Michael Hartlef