View Full Version : triangles and quads

10-12-2007, 23:59
Hi Mike, I did a test in blender. I just used the default cube that is available when you start blender.

I exported without doing anything to m15.
Then I triangulated all the faces and exported to m15 again.

Both m15 files are exported as quads?

I was wondering why Blender is not giving you the triangulated faces and quads only, any ideas?

Michael Hartlef
11-12-2007, 08:06
Mmmh, I would expect triangles too. I will check it myself tonight.

11-12-2007, 09:00
THanks Mike. I am thinking about triangulating all my models before export to make loading faster with not having to check for the stop flag in m15 files.

17-12-2007, 09:12
Mike, I found out if you do it using the CTRL+T shortcut and then export it works. I was using it from the menus and that wasn't working.

So here are the steps for startup cube.

Launch Blender
Go into edit mode
Go into vertex edit
Select all Verts
get out of edit mode
Export to m15

Now the cube is triangulated.

Michael Hartlef
17-12-2007, 10:16
Hi Kent, I'm fighting a cold right now but could not reproduce your error at first. I'm glad you found a way for you. Blender has so many ways of doing things. sometimes a little irritating.

Petr Schreiber
17-12-2007, 11:54
Hi Mike,

hope you will cure soon.
Kent, thanks for the tip.


17-12-2007, 12:25
Get well Mike.

That is one thing with Blender, not all things work from everywhere... but seeing how I can't solve the most simplest probably errors in my own code... I can't complain :)

Michael Hartlef
19-12-2007, 14:10
Thanks guys, I'm hopefully getting better now. The whole family was/is fighting viruses and backterias.
But today I'm feeling better and will start working again on stuff.