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View Full Version : FOV, how to set it with TBGL?



Michael Hartlef
28-10-2007, 15:46
Hi folks,

how can I set the FieldOfView in TBGL? I'm working on a 3Din2D sample and right now I think I have to set Blender to 45 Degrees to get a similar look like with TBGL's camera.

Petr Schreiber
28-10-2007, 15:55
Mike,

you are full of ideas :D.

TBGL now should use 45° too.
In any case, I will add function to setup FOV in next release, as now it could collide with texture font rendering approach.


Thanks,
Petr