PDA

View Full Version : TAB Alpha Release 14



catventure
06-10-2006, 20:50
Hi,

06 Oct 06 (Alpha Release 14)
=========
NEEDS LATEST PREVIEW thinBASIC V 1.0.11.0

* NEW 'wintitle' ACTION allows you to change/set dialog window
caption.

eg: #wintitleThis is a new window caption.#

You can use %score% and %turns% formatting codes in the message
See "Cloak of Darkness" showing how turns and score are updated
every game turn and displayed in window titlebar.

* NEW 'ask' ACTION and 'answer=X$' + 'answer<>X$' CONDITIONS
now work. This means you (or a character) can be made to
ask the player a question and then events can happen
dependent on the player's correct or incorrect response.
Example; in Character demo ask a character about the box...

* NEW Text formatting introduced using UBB's code for
bold, underline, italic and strikeout.
Good for highlighting or enhancing adventure text.

*NEW left, right and center UBB embedding codes for
aligning paragraphs of text.

*NEW alignleft, alignright and aligncenter ACTIONS for
changing text alignment for outputted text

eg: aligncentre#cmessI am a centered message#alignleft#
cmessI am left aligned as normal.

*NEW 'bgcolor=X' ; 'fgcolor=X' ACTIONS

eg: bgcolor=303030#cmessMy text has a background color!#bgcolor=0
(Possibly this may be implemented as UBB code later)

*NEW 'fontname=X$' ; 'fontsize=X' ACTIONS to enable use of
different fonts for text output.
Font formatting is still in experimental stage.
(Possibly this may be implemented as UBB code later)

* FIXED bug causing TAB to 'hang' when multiple commands
typed by player in certain situation.

Regards,
catventure

Petr Schreiber
06-10-2006, 21:07
Very nice additions,

please keep them coming !
Now the adventure can look quite proffesional.

Maybe when "Set Font Type" will be implemented, there could be created some graphical puzzles using fonts like Courier, which are "matching the grid".

Very nice,
Petr

Petr Schreiber
06-10-2006, 21:29
Catventure,

just few ideas:

Would it be possible to ask "Do you want to save your game" on exiting the editor ?

In the "Game settings" the "Set * Colour" always show one color on the click, maybe it could be *slightly* more clear something like:


lcolor = DIALOG_CHOOSECOLOR ( hdlg, PROMPTCOLOR, %CC_RGBINIT OR %CC_FULLOPEN )


... this will select the already used prompt color in the color dialog. It's just detail.


Thanks,
Petr

ErosOlmi
06-10-2006, 23:32
catventure,

you have really done an amazing job here. And quite a big script too: TAB_Editor.tbasic is more than 10400 lines. I suppose it is the biggest thinBasic script I've ever seen. In our tests we made a script of about 80000 lines but mainly equates declarations and not real code like yours. Good.

I'm still looking at ENTER key problem. In your latest TAB code it seems it is occurring not so efter but still present. I will try my best to find the reason.

In the meantime, thanks again!

Eros

catventure
07-10-2006, 14:44
Hi,

Psch: Thanks for your good suggestions on Color dialog and Save before exiting which I've now incorporated.
Can't seem to upload anything to my site via my FTP prog so have attached update here.
As for how to write an adventure, I will spend time to write some kind of help tutorial...

Eros: I'm pleased you think it better. Hope you can sort the 'enter' key out.

Regards,
catventure