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View Full Version : First test of TrueAxis Physics SDK witn thinBasic (none commercial license)



D.J.Peters
18-05-2013, 00:17
Download: TB_TrueAxis.zip (http://www.alice-dsl.net/d.j.peters/thinbasic/TB_TrueAxis.zip) preview for ThinBasic

I wrote a TrueAxis Plugin for Basic4GL in the past.
Download: Basic4GLDemo.zip (http://www.alice-dsl.net/d.j.peters/basic4gl/Basic4GLDemo.zip)


http://www.youtube.com/watch?v=PGhqg9vHIDI

http://www.alice-dsl.net/d.j.peters/basic4gl/Basic4GLDemoSandBox.gif

http://www.alice-dsl.net/d.j.peters/basic4gl/Basic4GLDemo.gif

ReneMiner
18-05-2013, 09:08
Nice - physics & collision - exactly what I need to continue with to use the stuff created in my endless-world-terrain-editor (http://www.thinbasic.com/community/showthread.php?t=12071&page=4&p=88784#post88784) and TBGL3dEd (http://www.thinbasic.com/community/showthread.php?t=12060)... - the next sequel seems just around the corner - that'll bring it all alive! Thanx for introducing this -there's hope- the world becomes a little bit brighter now:yahoo:

I was already wondering about how to calculate the collision in basic...you have some more collision-samples? I can not read that strange language in the documentation :D

D.J.Peters
18-05-2013, 15:16
Hello ReneMiner
this http://www.thinbasic.com/community/showthread.php?t=10405 is the right collision detection lib for your Terrain and 3D Editor.

Joshy

ReneMiner
18-05-2013, 15:25
I downloaded and tried this a few months ago already. The only example that runs is ModelRayTest2.tBasic so I can not really see something :(

Billbo
18-05-2013, 16:15
D.J.Peters,

I downloaded your attachments. In the exe of the Basic4GLDemo.zip, AVG found a virus.
I had it fix the virus, which it did by deleting the file. AVG then prompted to restart my
computer immediately. I could not do anything else until I did so.

I cannot afford to go by some "false alarm." I have deleted the two downloads.

Bill