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  1. The TBGL module
  2. Module directory
  3. Good job
  4. HNDL of TBGL_CreateWindow
  5. What do you miss in TBGL ?
  6. TBGL version 0.1.5 released ( Module for 3D graphics )
  7. OpenGl window
  8. TBGL module and ThinBASIC 1.0.6.4
  9. The future of TBGL module
  10. TBGL tutorial
  11. TBGL window
  12. Super Demos!
  13. TBGL 0.1.6
  14. Tutorial site moved
  15. Creating models
  16. thinEdge 1.0.0.4 released
  17. Something new in TBGL area
  18. New forums and materials on http://psch.thinbasic.com/
  19. New version of 3D modeler for your thinBASIC 3D applications
  20. Types
  21. thinFX
  22. tbgl help
  23. opengl
  24. TBGL 0.1.8 - quick and hectic info
  25. Electrons on function surface
  26. Playing with lines based on tutorial code
  27. Electrons 1.2
  28. Electrons 1.5
  29. Electrons 1.6
  30. %GL_LINE vs %GL_FILL
  31. good collision paper
  32. Playing with Lesson #6 Primitives and lighting
  33. TBGL makes OpenGL so easy
  34. New tbgl Mouse example
  35. M15 file format description?
  36. File handling in TBGL module
  37. After TopDown
  38. Shooting the ray
  39. Problem with TBGL 0.1.9.2
  40. 0.1.9.2 Hazard course ;]
  41. new sample script is fun and neat
  42. Trigonometry Problem...
  43. OpenGL and DirectX together?
  44. Key State
  45. TBGL troubleshooting
  46. Pointers...
  47. glPolygonMode
  48. How to use TBGL_PrintFont?
  49. glColor3fv
  50. An idea: thinPose
  51. glEnable(GL_COLOR_MATERIAL)
  52. Glu...
  53. m15 with alternate textures
  54. Latest OpenGL headers for thinBasic
  55. Play movies with sound inside TBGL windows
  56. New website
  57. smooth and solid
  58. bitmap font
  59. TBGL 2.0.0 (WIP) range of vertices ?
  60. NeHe Lessons and other opengl api code
  61. C gl and glu code conversion to thinBasic
  62. Newbie question regarding speed.
  63. TBGL 0.2.0.0
  64. TBGL_RenderMatrix2D, how to use it?
  65. TBGL Help file
  66. TBGL_LoadTexture and loading
  67. What are you working on?
  68. Platform Game (What are you working on?)
  69. fireworks
  70. TGA files not working
  71. nvidia, ati and opengl
  72. openGL extensions
  73. sending a required byref parameter error
  74. tbgl coding challenge
  75. cool article about imposter, clouds
  76. Height of ground, how to get this?
  77. TBGL Support
  78. Oh wow, got it working, dynamic textures
  79. FBX or Collada
  80. Tutorial Update
  81. Sine Wave Dynamic Texture Fonty thingy
  82. Lissajous_curve
  83. TBGL FAQ ( Frequently Asked Questions )
  84. New article on TBGL website - TRA
  85. tbgl window to a given handle
  86. m15 file changing vertices
  87. opengl texture any resolution with clamping
  88. Petr how are you handling your light parameter functions?
  89. Bonus for tB 1.4.0.1, 9th of July release
  90. TBGL Development Pipeline Tools ( Vaporware discussion :) )
  91. Fractal Fern
  92. TBGL / OpenGL Advanced User
  93. How to set the background color?
  94. Is there some kind of color keying?
  95. TBGL 0.2.1 - Entities out of cage !
  96. Thanks Petr
  97. BlendInspect - Tool to research the blend modes
  98. 3D file formats
  99. Latest preview & 0.2.1 improvements
  100. Something To Shoot - Latest preview & 0.2.1 improvements
  101. Is it possible to draw this simple map faster?
  102. m15 utils
  103. Could be very useful
  104. TBGL website - minor changes
  105. SampleScripts: Moving in 3D using entities
  106. 2D and Collision Detection
  107. Command to define an empty bone?
  108. Sierpinski triangle approximation .... using L-System :D
  109. Frame limiter
  110. Bone deformation and entities
  111. TBGL 0.2.2, first public preview version
  112. Can you outline upcomming features/Changes?
  113. Partial glow
  114. Whats the best way?
  115. using textures
  116. textures and fonts
  117. Interesting 3D Article
  118. GamingFX problem
  119. NVIDIA CG in thinBASIC
  120. W.I.P. TBGL Solar System
  121. Another L-System fun
  122. TBGL entity system and dynamic CALLs
  123. OpenGL cards - only for millionaires? :D
  124. History of Voodoo Cards
  125. NeHe lessons
  126. Sphere physics
  127. Motion blur
  128. Assembler on GPU, from ATi resources
  129. MD2 Animation
  130. B3D - MapLet level editor
  131. B3D - Tools
  132. Help on TBGL/OpenGL
  133. GUI with menus or better OpenGL ?
  134. help using TBGL_CallList
  135. Why is my texture not showing
  136. new tbgl example 'mine-fields'
  137. nehe-lesson question:)
  138. Early black box preview of ray-mesh collisions
  139. How to make OBJ2M15 work
  140. entity turn...
  141. Rendering issues with Catalyst 8.9 on ATi XPRESS 200
  142. tbgl primitive example with quadview
  143. Video Card Drivers
  144. tbgl spaceFocus example :)
  145. New benchmark proposal
  146. SaveOurCities with tbgl/UI/OS :)
  147. Effects, stars, colors example :)
  148. Basic 2D collision, Ray-Rectangle, Point-Rectangle
  149. checkerboard floor - formula???
  150. EntityGrid example with Primitives
  151. How is drawing a sprite done ?
  152. HNY2009
  153. External MD2 support for TBGL
  154. qt: Nurbs, Primitives and more
  155. Little tbgl example with Textures
  156. Rotation problem
  157. Specular Light
  158. Circles question
  159. more than sinus script
  160. need rockets :)
  161. badmine bombs and particles
  162. TBGL window resizing demo
  163. little sphero and effect example with entities
  164. my little track ai :)
  165. no water effect ;)
  166. tbgl using oxygen choosing color example :)
  167. emitter example part one and two :)
  168. Back to the future - little taste of new TBGL
  169. TBGL - Rotating objects - TBGL_Rotate
  170. fractal tbgl help
  171. TBGL - please help with testing fonts
  172. String size in pixels or units
  173. MOVED: tbgl_Box and the color
  174. hunter and friends
  175. Lydia - Particles [SPLIT from original hunters thread]
  176. Milkshape exporter
  177. Vector Graphics
  178. city builder project
  179. smurf game demo :)
  180. FreeImage + TBGL
  181. TBGL question - not sure if im in the right area
  182. Can TBGL Do multitexture for an M15 Object?
  183. TBGL Materials, new feature from BETA
  184. antique blending tbgl example :)
  185. qt: matrix + blurTextEffect
  186. TBGL music visualisation - cold winter night
  187. how to control rendering contrast
  188. MathArt: Port of code by Stan Blank
  189. Planned TBGL guide to 2D programming, what would you like to see?
  190. my AI Track as exercise
  191. tbgl cityfog project
  192. tbgl cityfog project, new direction
  193. What is the main TBGL Setup ?
  194. multiple textures on the cube faces
  195. nurbsproject: tbgl points movement by mouse
  196. Overlaying
  197. use sprite in 3d tbgl?
  198. spider animation (again)
  199. texturing model by one picture stretched
  200. 3D curves texturing between mathematica and thinbasic
  201. OpenCL Emulation ?
  202. C gl and glu code conversion to thinBasic (Again)
  203. how to make "smooth openGL objects"?
  204. The latest TBGL version
  205. reset rotated object to original position
  206. volumetric pixel art (for mr. blank)
  207. time line control exists ?
  208. insert new tbgl objects into existing scene?
  209. little game (catwoman/batman)
  210. planets and gui / questions
  211. 2 openGL dialogs with thinbasic?
  212. the old GLUT
  213. tron grid?
  214. Sphere Texturing
  215. A few questions about the TBGL module
  216. TBGL_RotateXYZ and OpenGL
  217. Using MsBox within a Periodic Function (don't)
  218. pressing key once are not instantaneous
  219. Update Canvas Proportions...
  220. ColDet 3D integration with TBGL ?
  221. gluNurbsCurve example plz...
  222. Concerning the new updated TBGL module
  223. Rene's project consulting
  224. TBGL_GBufferDefineFromArray - can I do custom vertex types?
  225. Ordering 2D-Drawing - curious...
  226. On Error always crash?
  227. thinBasic_GL.inc
  228. TBGL+ multiple Dialogs?
  229. TBGL+3d-Engine
  230. Q: TBGL_SpriteLoadSheet+TBGL_BindTexture
  231. Entities: Attach or setParent?
  232. TBGL_BindMaterial?
  233. TBGL_EntitySetFOV gives strange results
  234. Use of TBGL_NewListSpace or Poke$(Varptr(DISPLAYLIST/@Entity)...?
  235. TBGL_EntityGetMatrix...TBGL_PushMatrix...?
  236. Entities again...
  237. How to set near and far plane from entity camera ?
  238. What is the prototype of the UserDefined function of TBGL_ENTITYCREATEFUNCSLOT ?
  239. How to remove or disable a func slot from entity ?
  240. TBGL_Color
  241. TBGL_PrintFont ?
  242. drag'n'drop question plus properties
  243. Intro + TBGL question
  244. Some benchmarks
  245. Space bar echoes ?
  246. RGBA array -> TBGL window (yet another question)
  247. TBGL_Camera
  248. Life 3D pseudo - questions.
  249. Life 3D alfa
  250. UI & TBGL -- active window