I will tinker with it Mike and see if I can figure it out.


Actually I didn't see much of use in this game for TBEM, so don't be sorry. And even if there was some usage, then it is still up to the coder(you) which tools you use.Originally Posted by kent sarikaya
No, I don't have such tests done yet. Sure it could be done, just like in a procedural way.


I will tinker with it Mike and see if I can figure it out.


What to say?
Super game-mr.Kent.![]()
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Thanks for trying it out ZlatkoAB and writing back. I hope it gives you some fun when you need a break!


Slight update to tank wars.
Worked on the Red and got more of the Nintendo Virtual Boy look from that cool game console from the mid 1990's.
Also tinkered with the Orange and made it a little brighter, so I think it looks a little better and more like the amber screens from years gone by.
Added 2 new colors, Cyan and Blue. Think of Blue as night mode, battling in the moon light
Download is in the first post:
http://community.thinbasic.com/index...13049#msg13049


Thanks Kent,
looks very nice
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 7 64bit - Intel Core 2 Duo T6600 @ 2.2GHz - 4 GB RAM - NVIDIA GeForce G210M 512MB
Windows 8 64bit - Intel Core i5-3350P @ 3.1GHz - 8 GB RAM - NVIDIA GeForce GT640 3GB


Hehe,
just found one very cool and recent book online :P
It shows Battlezone successor ( Tanks inspiration ) on "screen shot".
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 7 64bit - Intel Core 2 Duo T6600 @ 2.2GHz - 4 GB RAM - NVIDIA GeForce G210M 512MB
Windows 8 64bit - Intel Core i5-3350P @ 3.1GHz - 8 GB RAM - NVIDIA GeForce GT640 3GB


Nice find Petr. Thanks.
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