No problem for me,
I did not used this kind of collision yet.
Thanks,
Petr
Hi folks,
today I noticed that the box2circle collision is not working in a way I like it. The box side doesn't take collision radius well enough. So I want to think about it more and might make a little change in it's detection. Please raise oyur voice if you count on it a lot and it would brake your project much. The change I want to do is how the box is calculated regarding collision radius.
Cu
Michael
Edit: I attached a new version. If you are brave enough, replace the module
No problem for me,
I did not used this kind of collision yet.
Thanks,
Petr
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Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Mike any improvement in collision handling is a good thing. Thanks for worrying about breaking, but there is that command you can call in thinBasic that tells you the minimum version required for the application. I think this is a great command to keep users informed of required versions for that app to work as expected. That should cover you in any improvements you make.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi folks,
I think I fixed it. Get a new TBGL module from the first post in this topic till a new beta or final is out.
Michael
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