Hi all
Have a little question about 'Specular Light' (Ambient, Spotlight) and Entity Creations...
does this one exists with tbgl entity language???TBGL_EntityCreateSpecularLight(%sScene, %eSpecularLight)
The light range, attenuation, ambient, diffuse, spotlight light does run also with entity system???
Didn't found any example for it, sorry... need it for a new project
best regards, Lionheart
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