Quote Originally Posted by kent sarikaya
I have a question for you about TBEM and TBDI... in thinking about it the last couple of days... it seems that the two would go together really well. Here is what I was thinking:

All input would talk to general routines, that are actually then handled by TBEM as events. This way, the user then could via options ,set which input device they want to use and assign whatever keys they want, just in like in commercial games.

Have you done any tests for such configurations yet?
Actually I didn't see much of use in this game for TBEM, so don't be sorry. And even if there was some usage, then it is still up to the coder(you) which tools you use.

No, I don't have such tests done yet. Sure it could be done, just like in a procedural way.