Sounds good to me.
Hi all,
in latest 1.6.0.7 preview I introduced some changed to TBGL_RenderMatrix3D, but now I realize I think it was not done in the "right" way. It can lead to breaking visual output of some special older scripts, which relied on aspect ratio "stretching", especialy those with glow/render to texture.
My proposal is:
TBGL_RenderMatrix3D
( without parameters, as till now ) will work as it did before.
To make it work differentely, I propose following syntax:
TBGL_RenderMatrix3D( aspectRatioType[, aspectRatio] )
type: %TBGL_VIEWPORT( sync aspect ratio with viewport size), %TBGL_SCREEN( sync aspect ratio with screen size, as now ), %TBGL_CUSTOM ( user defined )
aspectRatio: specified only for %TBGL_CUSTOM
What do you think?
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Sounds good to me.
Yeah, it sounds alright.
Operating System: Windows 10 Home 64-bit
CPU: Intel Celeron N4000 CPU @ 1.10GHz
Memory: 4.00GB RAM
Graphics: Intel UHD Graphics 600
Thanks guys,
your words matter
I will do it this way then.
Thanks,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Developed, will be present in next tB preview
Thanks,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks Petr. I've got your mail.
Quite soon a new update will be out.
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Thanks Eros,
that would be nice
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
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