Hi Matthew,
thanks again, I am happy you are in 3D mood in last time
I know it is boring to do the conversions, but there is a light at the end of the tunnel ( once thinBASIC XP only, TBGL will go for GDIPLUS = wider range of texture formats ).I've been busy downloaded the textures, resizing them to 1024 x 512 pixels & converting them to .bmp's.
I could not resist to put my dirty hands on your code ... again
As TBGL_Sphere produces 1 repetition for radius 1, I changed all planets to be radiused as "1", and their size adjustment is done using TBGL_Scale. This way the texture UV mapping fits as it should.
One tip> to make Sun look really hot :P, what about using Sun-only glow using render to texture ?
Petr
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