Hi, why do it in TBGL, you only need to add the dll-call wrapper functions "define... alias..." then you can use the exact same irrlicht calls. .no need to reinvent it in TBGL (which itself is only a wrapper to real gl-functions and therefore quite similar to irrlicht in terms of architecture).
Thanks for the example, i visited the irrlicht website some days ago and didnt understand how to use their language-wrappers. but as this comes with a dll+wrapperfunctions its as easy as using gdi.dll or opengl.dll.
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