Hi Mike,
bones were created in pre-entity times. That means - using classic way, it was possible to do TBGL_ResetBones / setup animation /TBGL_ApplyBones for each game object. Using entities this complicates a bit - you would have to create multiple
"scenes", and execute them separately
I am even thinking of creating entity of type "bone", to handle this problem ???
I am sorry,
Petr
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