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Thread: TBGL OBJ to M15 converter [ UPDATED to v 1.5 ]

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    Super Moderator Petr Schreiber's Avatar
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    TBGL OBJ to M15 converter [ UPDATED to v 1.5 ]

    Hi guys,

    year 2007 is approaching to its end here very fast here and thinBASIC/TBGL programmer has no editor independent OBJ to M15 conversion tool.

    I would not sleep well tonight

    Blender users have no trouble because of Mike Hartlefs fantastic exporter, thinEdge users can do this too, but what others ?

    For those desperate souls here comes first release of official OBJ2M15 tool.

    It has been tested to convert properly OBJ files from all corners of internet, as well as ZBrush tricky OBJs ( use both $CRLF and $LF to determine line break ) or for example Wings3D export.

    Program is designed as kind of "wizard". You just specify which files ( step 1 ), adjust texturing options ( step 2 ) and convert them all at once ( step 3 ).

    Hope it will serve well.

    Happy New Year,

    Update history
    - v 1.1 improves stability, MTL handling and importing ZBrush OBJs
    - v 1.2 corrects serious bug in case of models without textures
    - v 1.4 adds support for new M15 file format revision, allowing import of normals
    - v 1.5 adds support for rare OBJ files with negative coordinates (produced for example by CryEngine editor)
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    Last edited by Petr Schreiber; 18-08-2011 at 16:35.
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