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Thread: m15 utils

  1. #11
    thinBasic MVPs kryton9's Avatar
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    Re: m15 utils

    Petr, I understand what you are saying and it is a good idea, but in my recent readings...

    I read where there is a way you can take a non power of 2 texture and make it a power of 2 texture in the code.




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  2. #12
    Super Moderator Petr Schreiber's Avatar
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    Re: m15 utils

    Hi Kent,

    that was just idea. It could be also ignored in case you target OpenGL 2.0 compliant cards.
    Regarding resizing in code - it is also option, but why prolong loading time with such a operation ?


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  3. #13
    thinBasic MVPs kryton9's Avatar
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    Re: m15 utils

    That's true Petr.
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
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