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Thread: B3D loading functions

  1. #1

    B3D loading functions

    Hi folks,

    I managed to convert a Blitz3D model into an M15 model. Attached is a screenshot. I will develop functions that will let you convert models, save them as a M15 but also build it dynamically so the saving step isn't nessescary. I also will develop (hopefully) to manage the animation part. Please b e a little patient.

    Cheers
    Michael
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  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: B3D loading functions

    Hi Mike,

    thanks for your work, converted dwarf looks perfect!
    Is B3D format patented, or which license it uses ?


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  3. #3

    Re: B3D loading functions

    Nice work Michael, it looks good.

    Basic4GL uses the 'quake' .md2 format for it's 3D models, I wonder if those models could be converted to the M15 format?
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  4. #4
    Super Moderator Petr Schreiber's Avatar
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    Re: B3D loading functions

    Hi Matthew,

    MD2 fileformat is well documented, I think static geometry without any problem, animations with some extra work too.
    I willl have look at it once TBGL 0.2.2 will be out.


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  5. #5
    thinBasic MVPs kryton9's Avatar
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    Re: B3D loading functions

    Great job Mike!

    The more formats supported the better for all, good luck guys on the wonderful work!
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    thinBasic author ErosOlmi's Avatar
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    Re: B3D loading functions

    Great
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  7. #7

    Re: B3D loading functions

    Quote Originally Posted by matthew
    Nice work Michael, it looks good.

    Basic4GL uses the 'quake' .md2 format for it's 3D models, I wonder if those models could be converted to the M15 format?
    For sure, static won't be problems at all. The tricky part is to save the animation data and play it back.

  8. #8

    Re: B3D loading functions

    Quote Originally Posted by Psch
    ...MD2 fileformat is well documented, I think static geometry without any problem, animations with some extra work too.
    I willl have look at it once TBGL 0.2.2 will be out...
    Quote Originally Posted by Michael Hartlef
    For sure, static won't be problems at all. The tricky part is to save the animation data and play it back.
    If you download and install Basic4GL you'll find a file in the Programs folder called md2viewer, it shows you how to load an md2 file and animate it.

    When I first started using thinBasic I wanted to rewrite the md2viewer but I found it a bit too complicated.
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  9. #9
    Super Moderator Petr Schreiber's Avatar
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    Re: B3D loading functions

    Hi,

    which freeware programs allow creation of B3D and MD2 models including animation?
    I know about Milkshape, but it is not free.


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  10. #10

    Re: B3D loading functions

    Blender does, there is a nice exporter available.

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