Hi folks,
how can I set the FieldOfView in TBGL? I'm working on a 3Din2D sample and right now I think I have to set Blender to 45 Degrees to get a similar look like with TBGL's camera.
Mike,
you are full of ideas .
TBGL now should use 45° too.
In any case, I will add function to setup FOV in next release, as now it could collide with texture font rendering approach.
Thanks,
Petr
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