Hi Eros,
TBGL_UseVsync is always present.
In case it fails, it should return non-zero value.
Which error does it produce?
I will check the code again to see where the problem could have its roots.
Thanks and sorry for problems,
Petr
Petr,
I use a WINXP OS emulated under vmWare.
tbgl_usevsync gives error on emulated OS while works under standard OS. It seems like tbgl_usevsync is not present but TBGL is exactly the same.
Is tbgl_usevsync keyword always present or you check the GPU and load tbgl_usevsync keyword depending on the GPU?
Thanks
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Hi Eros,
TBGL_UseVsync is always present.
In case it fails, it should return non-zero value.
Which error does it produce?
I will check the code again to see where the problem could have its roots.
Thanks and sorry for problems,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Hi Eros,
I found the possible problem.
Try attached DLL.
The problem was in fact that if the function was not supported, I exited before parsing the parameter. That confused parser and caused problem.
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Under WIN98/ME Core engine seems not able to find the keyword.
Just commenting that line all is working as usual even latest examples on particle system.
I thought you was creating the keyword only if it was possible to use vsync.
Of course I testing under virtualized OS so GPU is simulated via software.
Ciao
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
So the fix didn't work?
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks Petr.
I will test this evening but I'm sure you solved the problem
Ciao
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
We typed at the same time
We are too fast ...
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
;D ok
One thing - could you run openGL test script on that virtual machine?
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Petr,
I just tested new TBGL and confirm all is fine now.
The following is the report I get from inside WINME emulated under vmWare:
CiaoVendor: MICROSOFT CORPORATION
Renderer: GDI GENERIC
OpenGL: 1.1.0
Extensions( 3 ):
GL_WIN_SWAP_HINT
GL_EXT_BGRA
GL_EXT_PALETTED_TEXTURE
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
3 extensions, now that is something
Thanks a lot for the tests - they mean OpenGL runs in software implementation by MS.
Is it possible to use real graphic drivers in VMWare?
Thanks,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
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