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Thread: AirDogs 1942, a TBDI sample game

  1. #1
    thinBasic MVPs Michael Hartlef's Avatar
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    AirDogs 1942, a TBDI sample game

    Hi folks,

    after 3 weeks part time work, I proud to show off a little 2 player game.

    I have to say thank you to Petr Schreiber for providing the TopDown3D
    sources as they helped a lot during the development.

    The game is called AirDogs 1942 and is a WW2 dogfighting game. It's not 100% finished
    but allready fun to play. My son and I enjoy it very much.

    The controls are simple:

    JoyY to go faster or slower, or UP and Down
    JoyX to turn
    Button 1 to shot
    Button 2 to select

    If no joystick is connected, you ADWS and space or LEFT,RIGHT,UP,DOWN,L

    Once the bundle functionality is working again, I will create an exe for it.

    Like allways, comments are welcome.

    Take care
    Michael

    EDIT on June 7th, 2008: Updated the code with bug fixes and singler player code by Petr Schreiber. Also the menu buttons have a better size now so the FPS isn't dropping down anymore.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    Mike,

    this is perfect !
    Finally my joypad got some use

    Really good, nice and clean look ... fantastic !

    I tried to use my PC steering wheel and joypad to control planes and it worked perfectly.


    Good work!,
    Petr



    Learn 3D graphics with ThinBASIC, learn TBGL!
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  3. #3
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    Steering wheel, not that is something. Thanks for the nice words.
    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

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    thinBasic author ErosOlmi's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    FANTASTIC !
    Thanks a lot to you for this astonishing example and for your new TBDI module. Tell me when you will be ready for official release.
    Also a big thanks to your son, that I imagine he was your beta tester ;D

    I will play with my son too and will give you back impressions.

    A big :-*
    www.thinbasic.com | www.thinbasic.com/community/ | psch.thinbasic.com
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  5. #5
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    I can tell you, he had a blast.

    The game isn't 100% finished because I was suffering from headaches and neckpains a lot this week. But the publisher made me releasing it. ;D

    I will work further on it, as I have some ideas.

    Single player mode, different planes, options, maaaayyyyybe network playing.

    It's a simple game but you can do a lot with it.
    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

  6. #6
    thinBasic author ErosOlmi's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    Quote Originally Posted by Michael Hartlef
    It's a simple game but you can do a lot with it.
    Well, not so simple. All is present: presentation, interface, multiple controllers plus keyboards, graphics, sprites, sounds. An impressive job, Mike.
    Code is perfectly organized, clear. A joy to have a look for study purposes.
    www.thinbasic.com | www.thinbasic.com/community/ | psch.thinbasic.com
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  7. #7
    Super Moderator Petr Schreiber's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    Mike,

    I hope my work on new TBGL will go ok as till now,
    when released, it will simplify even more whole source of AirDogs

    Just after playing Airdogs I finished attaching camera to entity which was making problems before,
    so your game has brainhealing efffect too


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  8. #8
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    Quote Originally Posted by ErosOlmi
    Code is perfectly organized, clear. A joy to have a look for study purposes.
    That was another goal I had. Writing a playable game in that short period and still having a codebase that is reusable and readable. Overall I put around 30-40 hours into it. It also helped me to figure out how fast and far I could come in a given timeframe.

    has brainhealing efffect too
    I'm glad I could help out here. I can't wait till you release it.
    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

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    thinBasic MVPs kryton9's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    Thanks Mike, as Eros said, you did a complete job, I really liked it from start to finish. A beautiful splashscreen, a nice menu, sound, sprites, action, and scenery, plus wide support of input. Excellent, thanks so much for the hard work and release!!!
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
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  10. #10
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: AirDogs 1942, a TBDI sample game

    You're welcome.
    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

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