Hi,
thanks for the link,
program seems to be very powerful !
Thanks,
Petr
Here is a neat tool I found tonight. Haven't tried it but looking through the screenshots and taking the tour it looks very promising.
http://www.bundysoft.com/docs/doku.p...3dt:about:tour
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi,
thanks for the link,
program seems to be very powerful !
Thanks,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
If someone checked it out, please let me know about your experience with it.
Hi,
I did just some basic experiments how to get terrain out of this tool.
I will post the steps how to make it + conversion proggie in next days, here please just check out resulting model.
I think it is quite usable
Program itself is quite simple to control, it takes some time to generate terrain, but it is nothing terrible.
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Petr, that looks superb. Well it will make my test terrain work a lot easier going with this as a base!! Thanks.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Petr, what format did you export the heightmap to? I picked directx X format and then tried to import it into blender to export to m15 and Blender couldn't import the file and crashed when I tried. So as amazing as you are, you managed to get it to work, you smart guy you!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi Kent,
no, I used very unsmart but working technique
Export heightfield as RAW. Write RAW2M15 proggie.
Make a screen capture of final texture ( can't be exported directly ).
Done
Raw2m15 is now quite dirty, I will publish it when it will allow more options not just by modifying source :P
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks Petr, is raw just a text dump? I will need to look at that this weekend. Thanks for the explanation. I like how you call such a tough task a little program!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Nothing tough ,
RAW is just ... raw bytes sequence. For example RAW for 4x4 grid terrain:
[code=thinbasic]
AABBBACDQWER!"34
[/code]
Think of it as
[code=thinbasic]
AABB
BACD
QWER
!"34
[/code]
You take just the ASC value of characters and that means the height. This way you have 256 levels of resolution.
There is also RAW which composes value for one ... pixel, height, whatever ( it is universal ) by sequence of 3 bytes ( 256*256*256 = 16,777,216 detail ) and so on.
The proggie needs to scale the values by some factor, reduce complexity of mesh ...
It is easy to do, just need to think of UI
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
What? I don't think I got enough sleep... I will come back to this after a good rest and figure it out. It sounds very interesting.
Thanks.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
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