Hi, Petr
I realized that BMP fonts have excellent quality if 2 conditions are met. 1 - good font file and 2 - TBGL window working with antialiazing and filtering on. The texts are simply great. The problem is that the font creator app handles only 512x512 pix image files. 512x512 will be ok for small size texts if text quality in the file is ok but the truth is that the antialiazing and the alpha channel are not very good. 4 times super-sampling can fix the problem. I can do it manually its not big deal.

Is it very hard to change it to work with bigger files? Like just add some more values in the image size drop-down menu. 4k x 4k will be really great. Well generally 1k x 1k will be sufficient for nice texts on screen but final texture will be scaled down (sub-sampled) by factor of 4 /like in Photoshop or something else/ so any aliazing issues will be gone. Even Intel GMA adapters handle 4k x 4k textures well nowadays. Its some kind of nightmare to write good quality texts in DX or OGL.
Last question: is it possible to redirect text output to texture instead of screen ? Its just a question.

Plamen.