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Thread: Opinions about Bullet Physics

  1. #1

    Opinions about Bullet Physics

    Hello,
    In first, I'd like to say that ODE is a classic standard solution for physics. In the other hand, Bullet Physics is a modern library that is under constant development and it already has some advanced features against ODE (like concave bodies, Binary space partitioning).

    I'm interested to look into it further, if I come up with something in the following 2-3 days I'll keep you informed. ;D

    Here you can test some executables (these are 2.30 version, existing SDK 2.50)
    http://downloads.sourceforge.net/bul...7&big_mirror=0

    Sourceforge page
    http://sourceforge.net/project/showf...roup_id=147573

  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: Opinions about Bullet Physics

    Hi cocoflop,

    I have downloaded the samples.
    Features of this engine are very exciting, but I have little trouble.

    As I have bought XPs ( still not installed, when I will have time to do it I don't know ) I have improved my PC to have total 768MB of RAM. Quite a lot I think

    When I have been running firefox and few other tasks, I had 360 MB free physical memory.
    With this setup I tried proggies and none could run because of "too low memory" !
    If I imagine I had 320 MB total before month, I would have no chance to run any of these, even the most basic.

    So I restarted PC ( 530 MB free after reboot ) and tried samples, which now kindly allowed to run

    I must say they are quite impressive, I like destruction of OBJ object

    But there were problems too - "CcdPhysicsDemo.exe" ran extremely slow, "ColladaDemo.exe" did not managed to load file and "GPUphysics.exe" GPFed.

    So I am not sure what to think about it. It is probably good choice for really modern hardware but memory requirements are huge, which scares me a bit.

    On which PC did you tried it ?


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  3. #3

    Re: Opinions about Bullet Physics

    Ok, take your time setting up your PC, it's important thing. As your system installation is still fresh and new, I'd recommend you to use a system capture software (like ghost), it might save your day in disaster time. :P

    Anyway, here a few details about my PC from a dxdiagnostic tool...
    Operating System: Windows XP Professional
    Processor: Intel(R) Pentium(R) CPU 3.20GHz
    Memory: 1022MB RAM
    Card name: RADEON 9800 PRO
    Display Memory: 128.0 MB

    I was a bit lucky when I bought this PC in November 2006 from a friend.
    My previous PC (which one day it burnt) was an Athlon 2600, 512 MBram@266, nVidia FX 5200. It was a fine PC that I would keep for the next 2 years...

    If you're interested then we could cooperate to make this wrapper important feature with examples, samples, documentation.

    Physics might not be so important for everyone but collision and detection are crusial. So collision with BSPs, would actually help us from reinventing the circle, not just the wheel ;D.

  4. #4
    Super Moderator Petr Schreiber's Avatar
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    Re: Opinions about Bullet Physics

    Hi cocoflop,

    my PC is little bit grandpa but its my pet

    Windows ME
    AMD Duron 850 MHz
    768 MB RAM @133 MHz ( this is maxximum I can get from my motherboard )
    ATi Radeon 9600 128 MB

    Thanks a lot for your offer regarding creating the wrapper.
    It could be interesting to do the headers for thinBASIC, but I am still little bit worried about user base

    Lot of people I know has worse PC than is mine, so they would have big trouble running the scripts because of Bullet physics memory consumption and processor intensive test.

    ODE is not something I love, but it is quite working
    I need to think about it more and check out Bullet physx web.


    Bye,
    Petr

    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  5. #5
    thinBasic MVPs kryton9's Avatar
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    Re: Opinions about Bullet Physics

    I played all the demos from Bullet Physics. They played fine. I didn't see anything in it different than ODE in terms of capabilities, but that is just from the demos. I never programmed with either of them to see the true differences.

    Also the Irrlicht engine works with ODE and with that port coming to thinBasic, having the ODE port sounds like the way to go for now.

    However, having more ports and options is never a bad thing. Good luck and thanks for the links and showing me a new physics engine I don't remember seeing before.
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
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  6. #6

    Re: Opinions about Bullet Physics

    Just to pass the information, bullet engine is based on industry proven collision detection and physics features, the head developer had been working at Havok for some years. Do you think that it could be the next big thing? Nobody knows.

    The first thing i need to do in order to get started is to make the source ( of bullet physics library) into a DLL. Unfortunately, I don't know if it can be compiled in other way than Visual Studio (which I haven't got), as the whole source is based on a VS project. When I'll have more time in the summer I'll give it a try again, because now it's exams period and I can't find the time...

    Well kryton, in fact you're correct. Visually, both of them seem equal, and that is what does matter mostly. Only a super expert physics scientist programmer could notice the differencies, :P which as I consider myself a hobbyist programmer not care too much.

    ODE is preety mature and it could be easily registered as an ISO9002 (I wonder why not yet ), while in the other hand Bullet Physics is a modern new physics engine.

    I'll see later on what can I do.


  7. #7
    Super Moderator Petr Schreiber's Avatar
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    Re: Opinions about Bullet Physics

    Hi cocoflop,

    There is some C header ( = no objects ) in the SDK, so maybe by converting that to thinBASIC include file you could have working version for test fast done ?

    Structure of SDK is a bit complex comparing to few headers of ODE.

    Do you plan to do 1:1 translation or module ?


    Bye,
    Petr

    P.S. I didn't know Blender uses Bullet physics...
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  8. #8
    thinBasic MVPs kryton9's Avatar
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    Re: Opinions about Bullet Physics

    Petr, I didn't know about blender using it. I will have to read more

    Cocoflop, you can download free express versions of ms vs products:
    http://msdn.microsoft.com/vstudio/ex...s/default.aspx

    I still don't understand this conversion process, but Petr does and so he might have found the easy solution if there can be one for you.
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
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  9. #9
    Super Moderator Petr Schreiber's Avatar
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    Re: Opinions about Bullet Physics

    Hi,

    regarding the memory requirements I was scared of ...
    It seems my PC is not in good shape, and reports "too low memory" in some weird cases.
    Will test it again when XPs will be installed.


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  10. #10

    Re: Opinions about Bullet Physics

    Hi petr,

    The easiest way is to rewrite the source code onto thinbasic style, this could take much time though. I still see if I can pack the essential files in a DLL, then I would just wrap the functions in a thinbasic include file.

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