Hi there, I'm a new user of thinbasic.
I think thinbasic is an amazing piece of software, but is it ideal for games?
Speaking of games, is it ideal for 3D games?
I would like to make not just a simple puzzle game, but something like vehicle sports game.
I plan to use shaders, shadows, AI logic, maybe my own physics..., networking - multiplayer. Like a normal complete game.
(That's why I plan to spend the next 12 months in development, so I would take my time, not in a hurry. )
Currently, I search for an easy and usable engine, with a decent amount of features and an active community.
I find Thinbasic to be the the ideal weapon of choice as it includes all the above, but most importantly, it is based on my
coding style and skills.
I hope I don't give an image of me having great expectations...
I appreciate the fact that thinbasic is distributed for free, and this is that does matter mostly.
Next, I'm an indie developer, and I code just for fun. OK, some people are having fun
playing flash games, but that's me. I hope by spending some of my time with thinbasic,
I'll make something that is worth looking.
I would like to hear your opinion based on the features of thinbasic and your experience.
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