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Thread: Blender M15 export script Version 1.02

  1. #1

    Blender M15 export script Version 1.02

    Hi folks,

    a rather small update. Each material is now exported as a layer. If you would like this optional, then please let me know.

    Grab it from this topic: http://community.thinbasic.com/index...sg3116#msg3116

    Michael

  2. #2
    thinBasic MVPs kryton9's Avatar
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    Re: Blender M15 export script Version 1.02

    Mike, can you give an example when you have some time. Does the object also layer? Sorry for my confusion, but thanks for this next big step!!
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    Super Moderator Petr Schreiber's Avatar
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    Re: Blender M15 export script Version 1.02

    Hi Mike,

    this sounds great.
    I think it is not needed to be optional as it has no negative impact on performance and only positive "side effects" for animating.

    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  4. #4

    Re: Blender M15 export script Version 1.02

    Quote Originally Posted by kryton9
    Mike, can you give an example when you have some time. Does the object also layer? Sorry for my confusion, but thanks for this next big step!!
    Do you mean, if a scene has several meshes, then for each object a layer? No, right now it only works properly it it is one mesh. Just that each material will turn into a layer. For assembled models I suggest you are using version 101 for now.

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    thinBasic MVPs kryton9's Avatar
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    Re: Blender M15 export script Version 1.02

    Ok Mike I will experiment today with it later when I get home. Got to run errands and then reward myself by going shopping. Right now I will get the cordless gamepad. I couldn't find a cordless force feedback joystick yet. Probably consumes too many batteries so they are tethered by a chord but will enjoy the new gamepad for awhile and then since I already have a regular joystick use that for now and when it wears out get a force feedback one then.
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    thinBasic MVPs kryton9's Avatar
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    Re: Blender M15 export script Version 1.02

    THanks Mike, I made a cube with 6 different colors for each side and it exported perfectly to m15. Thanks!!
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    thinBasic MVPs kryton9's Avatar
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    Re: Blender M15 export script Version 1.02

    Mike here is a test file I made tonight. It looks like a volkswagen in space

    Anyways, it has the same texture, the Luna transports corporation logo on both sides of the shuttle. I had to use it twice so it showed up properly on both sides and not mirrored.

    I thought if you are working with image texture in your export script, you could use this as a test.

    Right now it exports the colors applied in Blender as materials just fine.

    Petr you can use this as a test ship for your thrust particles experiment. Don't worry this one turned out too ugly to be a player ship, but we can still use it in the background for movie scenes. This ships was just too low tech and not far into the future enough. Like I said it looks like someone took a Volkswagen Van from the not too distant future and stuck it on a rocket engine

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  8. #8

    Re: Blender M15 export script Version 1.02

    Looks very good. But where is the blender file?

  9. #9

    Re: Blender M15 export script Version 1.02

    This is a space bus Next stop, New Berlin flight academy!

  10. #10
    Super Moderator Petr Schreiber's Avatar
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    Re: Blender M15 export script Version 1.02

    Hi,

    I like Volkswagen vans, good to know they still exist in future ;D
    Mike, model is in "Desktop.rar", looks very good with smoothed shading too.

    Great work kryton, I will use it for my mad experiments !


    Bye,
    Petr

    P.S. The "bumped" doors and antena are nice details !
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