Mike fantastic list. One thing that might save you some work, or move it to another area is file conversion. If you could work with Petr so m15 can support using other formats, like png, dds and jpg, then we would have a much nicer system.
The textures we create could be in a nicer smaller file with or without alpha information. Then we can use these same textures in Blender, M15 etc. So this way, a lot of duplicate files are not created in different formats all over the place.
If you wanted to prioritize, I would add layer support next. I can see how that will be very useful. Or to be able to export each layer separately as its own m15, which ever is easier for you. Both way would be welcome additions I can see for doing cool things like working ships, robots, cool environments, the list goes on and on.
Thanks for sharing your ideas and making the list. I am glad I tried doing a layered export, because now I can see how valuable that addition will be. It is lots of work to work around it right now.
Bookmarks