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Thread: Latest TopDown source release [ UPDATED 20th January 2007 ]

  1. #1
    Super Moderator Petr Schreiber's Avatar
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    Latest TopDown source release [ UPDATED 20th January 2007 ]

    TopDown 3D - Instant

    Here you can find latest download of TopDown 3D.

    It is game about shooting, shooting and .. maybe exploding ?
    You control little ship which must survive attacks of hordes of enemy ships.
    Thanks to kryton9 and MikeHart you can see original models created for this game especially!

    What's new in Alpha 3

    Game/General:
    • Game menu
    • Shots push the spaceships back
    • When player ship is near death, it explodes a bit, which makes it move randomly ( challenge to control it )
    • Each 100 points earned in score, health is improved a bit


    Graphics:
    • New players ship
    • New space rendering ( unique space for each game )
    • New billboard manager code, explosions
    • Code cleanup


    ... and more !

    Software requirements:
    thinBASIC 1.4.0.1

    Recomended hardware ( lowest tested ):
    AMD Duron 850 MHz
    320 MB RAM
    ATi Radeon 9600 128MB

    Note - it is very probable game will run ok also on much slower computer, I just had no chance to perform test on such a machine yet


    Hope you will like it,
    TopDown team
    Attached Files Attached Files
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    Windows 8 64bit - Intel Core i5-3350P @ 3.1GHz - 8 GB RAM - NVIDIA GeForce GT640 3GB

  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: Latest TopDown source release [ UPDATED 6th January 2007 ]

    Service release

    There was quite a serious issue in topDown Alpha 3, one autonomous TBGL_PushMatrix making OpenGL stack bleed :-[

    - Many apologies to all who experienced possible unstable behaviour of the game -

    Please re-download from post above.


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  3. #3
    thinBasic author ErosOlmi's Avatar
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    Re: Latest TopDown source release [ UPDATED 6th January 2007 ]

    Thanks a lot Petr. On my box it runs at more than 140FPS. Fantastic.

    I noticed that there is a USES "BIFF" at the beginning that is not necessary.

    Ciao
    Eros
    www.thinbasic.com | www.thinbasic.com/community/ | psch.thinbasic.com
    Win7Pro 64bit - 8GB Ram - Intel i7 M620 2.67GHz - NVIDIA Quadro FX1800M 1GB

  4. #4
    Super Moderator Petr Schreiber's Avatar
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    Re: Latest TopDown source release [ UPDATED 6th January 2007 ]

    Thank Eros,

    will do better cleanup when more time,
    this issue with stack was critical.

    Next release could be re-done using entities, this will change code a lot


    Thanks,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 7 64bit - Intel Core 2 Duo T6600 @ 2.2GHz - 4 GB RAM - NVIDIA GeForce G210M 512MB
    Windows 8 64bit - Intel Core i5-3350P @ 3.1GHz - 8 GB RAM - NVIDIA GeForce GT640 3GB

  5. #5
    thinBasic MVPs kryton9's Avatar
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    Re: Latest TopDown source release [ UPDATED 6th January 2007 ]

    Thanks Petr, nice surprise to see this when I know you are so busy with school, appreciate it a lot.

    I personally think the backgrounds are too buys and many times I can see the textures on the quads, so it takes away from the simulation. Also the side ways motion sort of makes me dizzy compared to moving forward as we had it before. This could be me, as I get motion sick easy in games... so it will be interesting to see how others feel.
    I sort of liked the old backgrounds better.

    Also one thing, the stinky bug is firing way to fast, it covers the screen with shots and no way to escape them. Other than that, really nice new update. Thanks a lot!!

  6. #6
    Super Moderator Michael Hartlef's Avatar
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    Re: Latest TopDown source release [ UPDATED 6th January 2007 ]

    Is it still alive??? Thanks man for the update.

  7. #7
    thinBasic MVPs kryton9's Avatar
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    Re: Latest TopDown source release [ UPDATED 6th January 2007 ]

    Mike, topdown is not dead. Petr surprised us with this cool update.
    My feelings were that everything was on hold for the fps version till we develop the tools and then use topdown fps as the testing platform for the tools.
    So it will be a big group project in the future.

    Powerhouse programmer Petr just pleasantly surprised us with this bonus release.

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