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Thread: Time to talk about how to handle source code

  1. #11

    Re: Time to talk about how to handle source code

    Forum structure sounds good to me.

    About code structure... no comment from my side as I believe in the saying that to many cooks will ruin the meal. You 3 do a good job in organizing the code. Once the forum structure will be up, me and Kent should try to make a list about the media content we need.

  2. #12
    thinBasic MVPs kryton9's Avatar
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    Re: Time to talk about how to handle source code

    Good start Eros, I would add maybe the following. Probably needs a little more, but need to run will think about it more when out doing errands.
    * Game general
    * Game story and Character Development ( Also reference info for the reference section and Help)
    * Game executable (This will be only maintained by Petr, it will have the latest of everything in one post, latest of all media
    and code in one download)
    * Game sources
    * Media material (Each Post will be to for one item that will always have the latest version there
    Models for example in models. These would now be posts and not forum folders)
    playerShuttle - this post will always have the latest version
    enemyScout - this post will always have the latest version
    enemySmallFighter - this post will always have the latest version
    etc. - this post will always have the latest version
    Textures - The same will hold true for all these folders too
    Sound- The same will hold true for all these folders too
    Music- The same will hold true for all these folders too
    Artwork- The same will hold true for all these folders too
    * Bugs handling
    * Development Tools
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  3. #13
    Super Moderator Petr Schreiber's Avatar
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    Re: Time to talk about how to handle source code

    Hi,

    this scheme looks good,
    I would be not for splitting it even more or we will have to click too many times

    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  4. #14
    thinBasic author ErosOlmi's Avatar
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    Re: Time to talk about how to handle source code

    Forum structure created.
    If someone is not comfortable and suggest new organization please let me know. I can always change.
    Moderators: Psch, MikeHart, kryton9

    Ciao
    Eros
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  5. #15

    Re: Time to talk about how to handle source code

    Thanks Eros, now we can get wild ;D

  6. #16
    thinBasic MVPs kryton9's Avatar
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    Re: Time to talk about how to handle source code

    Quote Originally Posted by MikeHart
    Forum structure sounds good to me.

    About code structure... no comment from my side as I believe in the saying that to many cooks will ruin the meal. You 3 do a good job in organizing the code. Once the forum structure will be up, me and Kent should try to make a list about the media content we need.
    Mike, you are a coder like the rest of us. You are already adding wonderful useful code for us. While creating the media and working on all the other creative ventures, I am sure you will come up with an idea saying wow-- that would be cool if this ship or model could do this, well then you can write the function to do that of course. So I would leave the room open for such things.

    Believe me, while working on background art, this latest project came to my mind. You guys are going to love it. I am sure you will come up with the same sort of things, as will Petr, Eros and Roberto.

    Coding and creativity is in all our bloods I can tell that. So we should be free to create and unleash what comes to mind.
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  7. #17
    thinBasic MVPs kryton9's Avatar
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    Re: Time to talk about how to handle source code

    Eros, thanks I have never been a moderator. If I screw up anything, you guys can leash me outside in the front of the player ship and let me have it!!! Thanks.
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  8. #18

    Re: Time to talk about how to handle source code

    Ok, I will name that ship Kent's Punishment ;D

  9. #19
    thinBasic MVPs kryton9's Avatar
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    Re: Time to talk about how to handle source code

    Mike you are great at coming up with Names. I really liked that. We have to put an easter egg into the game now with that!
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