Petr, I decided to start this thread to discuss tests we do with TBGL and all the new work you are doing on it.
I am working on hand making a terrain model in Blender to give us something to use for tests.
The goals:
Terrain that is hilly, has a high element where water can come as a waterfall into a pond. A cave tunnel combo that will twist and turn
from lower elevations to higher elevations in the mountain.
I will place a sky dome to see how it will look. Let me know of any other features you would like me to model into it so we can use it for testing.
I was thinking at the top when you come out of the cave have a transport area like Stargate, to send to another higher ice/snow mountain to test out ideas in that environment. The ice and snow area will be visible in the distance from this green water area and vice versa when over at the icy highlands.
We can add buildings, roadways, bridges etc. think of anything else you might want and I will keep modeling the terrain.
Petr, at least tonight I didn't crash Blender doing crazy operations. This is too high a poly model, so I am going to start over trying to conserve polys and put more where detail is needed.
The blender grid represents what I would consider the water level. You can see the area that will be the waterfall. Below the waterfall area would be a small opening leading to a cave tunnel that goes to the top of that peak. At the deep end of the pond, there will be another hole going into an underground pond and cave. But as i said this is going to be dropped for a new model, but something to look at and think of ideas.
I am going to read to see if I can figure out the units and scale in blender. It will be nice to make a cylinder the size of a human or rectaingle to get an idea of scale.
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