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Thread: Any PB headers for Dx11 XInput out there?

  1. #1
    thinBasic MVPs Michael Hartlef's Avatar
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    Any PB headers for Dx11 XInput out there?

    Do you have an idea where headers for PB could be found to bring XInput controller support for TB?
    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

  2. #2
    thinBasic author ErosOlmi's Avatar
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    Have a look at Josť Rocha forum at http://www.jose.it-berater.org/smfforum/

    This can be a start but DirectX11 ... mmmm not sure
    http://www.jose.it-berater.org/smffo...hp?board=415.0
    www.thinbasic.com | www.thinbasic.com/community/ | psch.thinbasic.com
    Win10Pro 64bit - 8GB Ram - Intel i7 M620 2.67GHz - NVIDIA Quadro FX1800M 1GB

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    Member Kuron's Avatar
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    XInput has been around since DX9, it might be better to go with something older for compatibility reasons. Your call and no dog in the fight since I do not use X359 controllers.

    I will have to look into the development of add-ons to thinBasic.

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    Member Kuron's Avatar
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    Mike, There is some XInput related code here, that may or may not help. Should be easy to convert if it is something you can use.

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    Member Kuron's Avatar
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  6. #6
    thinBasic MVPs Michael Hartlef's Avatar
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    Thanks for the info guys. I appreciate it.
    Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200.

  7. #7
    Member Kuron's Avatar
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    You are welcome. The compatibility issue is not unique to TB. In catching up on the Blitz drama, IanMartin was complaining about x360 controller compatibility with BlitzMax. BM only used DirectInput in its native libs. Same with PureB. Most indie languages, you kinda had to roll your own XInput support.

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