Hi friends,
playing through the Kingdom: New lands, I was in continous awe how much dynamic detail the authors managed to squeeze to their pixel art.
I was thinking about it a lot and came up with approach to achieve similar goal in thinBasic.
Pixel art is typically based on little bitmaps, but I thought it would be more interesting to design pixel art with vector shapes (via TBGL), and then post process it to get the granular look.
Approach taken
In order to do this, I first modified my library for offScreenRendering, then prepared framework for pixelArt demos and finally, did a simple cloud demo I would like to share with you here.
Get the code
If you are advanced user (command line is your second home), get it from git and initialize submodules.
If you just want to try it on your PC, get the complete zip package.
Petr
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