Results 1 to 10 of 22

Thread: PixelArt - Clouds

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,128
    Rep Power
    732

    PixelArt - Clouds

    Hi friends,

    playing through the Kingdom: New lands, I was in continous awe how much dynamic detail the authors managed to squeeze to their pixel art.
    I was thinking about it a lot and came up with approach to achieve similar goal in thinBasic.
    Pixel art is typically based on little bitmaps, but I thought it would be more interesting to design pixel art with vector shapes (via TBGL), and then post process it to get the granular look.

    Approach taken
    In order to do this, I first modified my library for offScreenRendering, then prepared framework for pixelArt demos and finally, did a simple cloud demo I would like to share with you here.

    Get the code
    If you are advanced user (command line is your second home), get it from git and initialize submodules.
    If you just want to try it on your PC, get the complete zip package.


    Petr
    Attached Images Attached Images
    Last edited by Petr Schreiber; 29-04-2017 at 19:00.
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

Similar Threads

  1. cool article about imposter, clouds
    By kryton9 in forum TBGL General
    Replies: 1
    Last Post: 11-06-2007, 08:42

Members who have read this thread: 0

There are no members to list at the moment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •