John,
my goal with this editor is to create a tool which enables me to create the next tool on top of this - let's call it the "THE BONER" - which is not - as someone might think, something dirty- but a tool that attaches the meshgroups that are cretead with this current tool to some bones which allow to create some animation. (I'm getting one by thinking of it )
And why I use some interpreter? I don't care how it's called -interpreter, language or whatever - the important is: it does what I want it to do and I think it's made to use it.
...it almost does -ok, but since it's not a dead language it can grow to be much more - it has good roots and an incredible amount of possibilities - as you see- I did'nt invent something new: it was all in there already, you just got to call it.
I use tB since last year october, so... think about it. Can it be any easier? It's the perfect language for my kind of.
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