Hi Petr,
currently I have more ambitions to create the GUI as independent one.
And wait until Eros has done some magic about the loading codelines from file - so the loading of data to TBGL-apps is really fast.
Maybe someone else has some functions ideas to integrate into the editor.
In the meantime I'll try to create the TBGL-GUI - but as you see in code - there's a problem with localization of keyboard (the program has a very german keyboard-layout. You can change that in the beginning of Unit INPUT to localize your keyboard. Maybe can be done by some ini-file later.
Also the GUI has to take care of reading in Mouse and Keyboard and a whole frame has to be done with same values... there are a few things to think about, but we can create something better than Windows 3.11 in any case
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