problem is: I have no idea about c,c++ nor c# and what the differences are. I know just there's "if, void, int" and a lot of curly braces and semicolons.
While you answered I was editing my last post - used up some time - you posted before I was done editing, so that's the main reason why I post this reply.
It's about TES-CS, some mechanics and a picture of it.
Edit:
Looked around this morning a bit ... still no decision made...continue search, best I've found are currently G3D and PixelLight - still alive and not outdated -, but I fear both (as most of them) have those evil classes
Irrlicht seems to provide the headers (even offers language-bindings to basic which would not be that complicated to fit thinBasic!)
-downloaded package and found the .dll-file in some subfolder already
but I didn't find out if it has classes yet! And I got nothing but a hex-editor to open this .h(eader?)-files
and just found out where to get the IDE -not exactly what I dreamt of...
"Irre" is kind'a crazy in german and "Licht" is light so Irrlicht means 'crazy as speed of light' - now you know what IrrEdit means too.
-damned- there are classes...
back to TBGL then: I fear the return values of functions as for eample
TBGL_EntityGetPos( SceneID, EntityID, X, Y, Z )
is just single-float-preciceness in X,Y and Z then?
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