I will make the assumption the sprite has been drawn on the screen and you know the width/height and x,y position of the sprite ??
TBGL_GetPixelInfo( x, y, %TBGL_PINFO_RGB, R, G, B ) ' Fills passed variables with requested values to obtain x,y,z position or RGB color from 3D world ' Make sure you call this command after the geometry is rendered, else you can get "false positives"
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