sorry John,
I'm just a basic-user and I have no idea about c++ and can't help translating or porting something and i don't know how to deal with all that stuff - thats what i need an "include#" or "uses" for, so I don't have to worry about all that complicated stuff.
I intend to create some 3d-app using a basic language and thinBasic appears currently the best what I can get in the whole wide world to get the stuff, that i like to create, done. I tried blitz, dark, pure, small etc. - seems all overloaded or crippled crap to me, and even if it appears that i am the only user that asks questions here - maybe other users don't dare to ask, have no questions or didn't discover thinBasic yet - I want to program something using thinBasic now.
And I was just asking a question how to draw onto a texture in memory since the combination of TBGL_GetWindowBMP, TBGL_MakeTexture and TBGL_SpriteSetTexture is a little cumbersome and might get unwanted stuff - like a self-made mousepointer-sprite or another "always-on-top"- window - displayed on my sprite then.
I tried already using invisible canvas and this way:
but that results in a module-specific error (unsupported Format-Version)pixelBuffer = Canvas_BitmapGet(width, height) TBGL_MakeTexture pixelBuffer, %TBGL_FILE_BMP, width, height, myBufferID, %TBGL_TEX_LINEAR
Bookmarks