hello petr. do you have played to get all cubes in right horizontal order (after the rules?)
yes, the girls are really beautiful! my son looked at the soccer girl and decided to apply they for the cube faces
a) there is from beginning a light source in my example, I add another one, so it's getting brighter.
b) but I have problem with displaying text with
1)
TBGL_ClearFrame
...
TBGL_UseLighting %FALSE
TBGL_UseDepth %FALSE ' -- So text will be always rendered on top of other objects
TBGL_Color 50,255,50
TBGL_PrintFont "FPS:"+Str$(FrameRate), 8,1,1.9
TBGL_PrintFont "MouseX: "+Str$(MouseX), 8,1,1.4
TBGL_PrintFont "MouseY: "+Str$(MouseY), 8,1,1.9
TBGL_PrintFont "Mouse3D X: "+Format$(Pos3Dx, "#.00"), 8,0, 0.0
TBGL_PrintFont "Mouse3D Y: "+Format$(Pos3Dy, "#.00"), 8,0,-0.5
TBGL_PrintFont "Mouse3D Z: "+Format$(Pos3Dz, "#.00"), 8,0,-1.0
TBGL_PrintFont "BoxPlayerX: "+Str$(PlayerX), 8,1,4.4
TBGL_PrintFont "BoxPlayerY: "+Str$(PlayerY), 8,1,3.9
TBGL_UseDepth %TRUE
I think I've set this block to wrong place. I've used tbgl bitmap fonts as good alternative.
2) the BoxSlotmachine should work for next issue to rotate cube in y-axes to show different texture faces, you have to stop like a boxSlotmachine I know from a game my son is playing last week on xbox.
bye, largo
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