I discovered issue in TBGL_Viewport when using TBGL_PARAM_PIXELS mode.
It occurs, if you use this exclusively and do not use TBGL_Viewport for fullscreen overlay in the meantime.
Problem has been fixed and will be present in next release.
Petr
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Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
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